Gambling Disorder Research · 賭博疾患研究文獻日報

📅 2026年8月22日 📊 17 篇文獻 Powered by PubMed + NVIDIA AI

📋 今日文獻趨勢

本次更新聚焦於行為成癮機制、干預方法與政策規範,尤其是線上賭博、ADHD與問題性賭博的關聯、神經影像標誌與rTMS治療、以及 Loot box 之合法性與透明度等議題,顯示出跨領域的研究擴散與臨床應用潛力。

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Between-session chasing via time of return in online eCasino gambling.

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玩家在連續獲利後更快回歸,顯示搶賺與損失追逐行為特徵與介入點。

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Unpacking non-transparency: Most physical trading card game and collectible sports card packs failed to disclose probabilities for winning rare prizes.

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大多數實體卡包未揭露中獎機率,缺乏透明度可能助長問題性賭博。

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Changes in gambling behaviour and harm across the adult population, among priority groups, and by population subgroups in Great Britain, 2021-2024: Repeat cross-sectional annual survey.

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2021至2024 年間,問題性賭博比例上升,特別是年輕群體與高風險子群。

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A qualitative investigation of the retrospective lived experiences and emotional trajectories of Australian gamblers.

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賭博過程中的情緒波動被分為五大主題,顯示情緒驅動與自我調節的複雜性。

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A randomized double-blind sham-controlled preliminary study of a 5-week protocol of repetitive transcranial magnetic stimulation (rTMS) combined with cognitive behavioral therapy (CBT) for gambling disorder in Indonesia.

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rTMS 加 CBT 在減少渴求與認知偏差上顯示優勢,但未達顯著差異,提示需更大樣本驗證。

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Adolescents and loot boxes: a systematic review of behavioral mechanisms and problematic outcomes.

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透過 S-O-R 框架整理 loot box 與青少年問題性行為的關聯機制。

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Network intervention analysis of a school-based gaming disorder prevention program in Hong Kong primary school students.

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透過網路介入分析發現特定症狀顯著下降,顯示可聚焦介入目標。

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Online prize draws and competitions: Gambling products outside the United Kingdom regulatory framework.

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指出多數線上抽獎與競賽缺乏英國賭博監管,需加強監督。

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The use of virtual environments to prevent or treat behavioral addictions: A systematic review.

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VR/AR 介入在減少渴求與提升自控方面顯示潛力,但證據仍在累積。

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問題性賭博行為成癮神經科學獎賞迴路ADHD公共政策Loot box預防rTMSCBT