Gambling Disorder Research · 賭博疾患研究文獻日報

📅 2026年8月7日 📊 22 篇文獻 Powered by PubMed + NVIDIA AI

📋 今日文獻趨勢

今日文獻聚焦於賭博相關行為成癮的神經機制、干預方法與流行病學趨勢,特別是關於多巴胺受體拮抗劑對賭博風險的影響、重複穩定化刺激的療效以及線上賭博的預防教育。

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Educational interventions for erroneous gambling beliefs among Norwegian online casino players: a large-scale real-world study of behavioural impact.

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大規模實地實驗比較教育介入的不同呈現方式,發現強制性前置方式提升完成率,但未顯著改變行為結果。

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Phubbing and social media addiction in patients with epilepsy: A cross-sectional case-control study.

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調查發現癲癇患者的智慧型手機過度使用與成癮程度與健康對照組相近,焦慮為共同預測因子。

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Drink more, bet more, spend more: Examining who engages in simultaneous drinking while sports betting and impact on betting behaviour.

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調查顯示同時飲酒的體育博彩者投注頻率較低但金額與問題行為較高,凸顯健康風險。

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Associations of neurodevelopmental traits and adverse childhood experiences with problem gambling: A nationwide cross-sectional study.

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研究證實ADHD、ASD特徵與高ACE分數與問題性賭博呈正相關,並揭示共病效應。

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The Relationship of Gambling Disorder to Obsessive-Compulsive Disorder.

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描述雙重診斷的臨床特徵,強調共病OC形式對賭博問題的影響。

A systematic review and meta-analysis of electroencephalographic evidence and applied methods to cue-reactivity and cue exposure. Part I: ERP.

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整合ERP文獻顯示成癮者對遊戲刺激的偏好性反應增強,提供神經標誌用於篩檢。

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Perceived stress and addiction severity in adults with ADHD: A multi-domain analysis.

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證實壓力是成癮嚴重度的重要預測因子,而ADHD症狀本身未顯著相關。

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A clinical perspective of Gambling Dual Disorder: an italian cross-sectional multicenter study.

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探討GD患者與其他精神疾病共病的臨床特徵,顯示共病與更高情緒失調風險。

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「Men should watch football games instead of soap operas»: Masculine role norm endorsement as a population-level construct associated with harmful gambling.

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證實男性角色規範接受度與問題性賭博程度呈正相關,性別身份未顯著調節此關聯。

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All-cause and cause-specific mortality in gambling disorder: Evidence from a nation-wide matched and sibling cohort study in Taiwan.

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大型樣本研究顯示問題性賭博者的非自然死亡與自殺風險顯著升高,提醒公共衛生干預。

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Effects of Initial Experiences on Risky Choice.

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探討首次經驗對後續風險選擇的影響,證實首次高風險選項會持續影響後續決策。

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Addiction and chronic skin diseases: A Pan-European study on prevalence, associations and patient impact.

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跨歐洲調查顯示慢性皮膚病患者中成癮行為普遍,與生活品質下降相關。

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A Multi-Goal, Multi-Action, Cognitive-Affective Model for Understanding Gatekeepers' Intention to Report Deviant Close-Others.

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提出多目標模型解釋舉報者的決策衝突,顯示時間視角可提升社會責任感。

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The use of virtual environments to prevent or treat behavioral addictions: A systematic review.

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系統檢視證實VR/AR介入在降低賭博與遊戲成癮症狀方面具潛力,但仍需更大樣本驗證。

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Cross-lagged panel model among metacognitions about gambling, emotion regulation, and gambling disorder: A two-wave longitudinal study.

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長期追蹤發現正向與負向的賭博認知預測未來問題,情緒調節在此過程中具保護作用。

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