本日聚焦於運動博彩與行為成癮的神經機制研究、長期治療路徑分型、以及虛擬現實介入的可行性,顯示多種跨領域療法正逐步成熟。
· Neurostructural Correlates and Impulsive Mechanisms of Exercise Dependence in Middle-Aged and Elderly Adults: Evidence from Gray Matter and Structural Covariance Networks.
運動依賴在中老年人中表現出前額葉體積增大、顳葉體積減小,且衝動可能透過結構共變網路影響行為成癮。
· Cryptocurrency based trading and gambling harms require a public health approach.
加密貨幣交易與賭博的危害日益顯著,需以公共衛生策略加以管理與預防。
· Long-Term Gambling Disorder Care Trajectories and Associated Patient Characteristics and Quality of Care.
透過軌跡模型揭示四種主要照護路徑,發現慢性患者多在50歲以上且共病較重,需要增強追蹤與危機干預。
· Gambling Problems in a Sample of UK University Students: Associations with Mental Health, Other Addictive Behaviours, and Transdiagnostic Factors.
8.1%英國大學生符合問題性賭博篩選,與藥物濫用、限制飲食、問題性網路使用等多種心理因素顯著相關。
· Validation of the French version of Online Gambling Disorder Questionnaire.
該量表具良好信度與單因素結構,可作為法語區線上賭博篩檢的可靠工具。
· A systematic review of the characteristics of Virtual Reality (VR) and Augmented Reality (AR) based interventions for primary and secondary prevention of GbD and GmD.
VR/AR介入可有效降低渴求與焦慮,提升自我調節能力,顯示作為預防與治療的潛在工具。
· Pramipexole exposure and risk of incident gambling disorder in individuals with psychiatric disorders: A nationwide register-based cohort study.
高累積Pramipexole劑量與賭博障礙風險呈劑量反應關係,特別是在雙相情緒障礙患者中。
· Loot box purchases are associated with problem gambling severity and harms beyond traditional gambling activities.
購買盲盒者在問題性賭博得分及相關危害上顯著高於非購買者,且仍在控制傳統賭博後仍具獨立效應。
透過回顧式訪談發現五大情緒主題,顯示正負情緒在賭博過程中高度波動,挑戰傳統成癮模型。
對前作研究的簡要評論,強調需要更多實務監測。